PM3.6 - Donkey Kong - Common Subroutine 0x9019a908

  1. Subroutine(0x9019a950)
  2. ChangeSubactionRestartFrame(WaitItem)
  3. Return
  4. Subroutine(0x9019a950)
  5. ChangeSubactionRestartFrame(Wait1)
  6. Return
  7. Subroutine(0x9019a950)
  8. ChangeSubactionRestartFrame(Wait1)
  9. Return
  10. if ((InternalConstantInt(CurrentAction) NotEqual scalar(190)))
    1. SetEdgeSlide(StayOn)
  11. Return